Founded in 2001, Halfbrick has been on the forefront of the Australian game development industry for many years.
From humble beginnings developing licensed titles for platforms such as GBA, DS and PSP, we have expanded our portfolio with a range of hugely successful, independently released games on multiple platforms.
With the success of Fruit Ninja on iPhone and iPad, Halfbrick has catapulted to become one of the most well known indie developers in the world, proving that a little dev down under has the world class skills needed to make a big splash on the global market.
It’s a long story – a boring story for some, a riveting story for others. Either way, know that Halfbrick is here to stay with its fun, unique and innovative titles on a broad range of platforms. Check out our games page for the full range, and keep up to date with the latest news at the Halfbrick blog!
Shainiel DeoChief Executive Officer
Shainiel is the only original Halfbrick founder still standing. He didn’t kill the others, merely proved his superior skills with a disco throwdown.
When he isn’t jet-setting around the world speaking with other executives of the video game world and making Halfbrick the way it is today, he can be found playing Fight Night or barefoot fishing. He’s just that kind of stand-up guy.
Phil LarsenChief Marketing Officer
Phil’s nerd cred gave him an extensive knowledge of video games, and the ability to discern why some video games kick ass while others suck.
It’s this expertise that helps him position and promote Halfbrick games to be the best they can possibly be in this wild west world of indie game development. He’s pretty damn good at it. He also likes Justin Bieber.
Ben ValeExecutive Producer
When not found at the local German Club consuming large quantities of roast pork and Erdinger beer, Ben is leading his team creating some truly innovative titles by branching out on a variety of different platforms.
The vision behind Raskulls on XBLA and some of the larger scope projects at Halfbrick, Ben has the focus and drive worthy of a dude who has lots and lots of focus and drive.
Mik DobeleExecutive Producer
Mik looks like he’s about to rob a liquor store whenever he wears his beanie. It’s hilarious. He also happens to take charge of a highly skilled dev team and deliver games with polish and personality off the charts.
His lead artist Hugh tries dressing up in fancy clothes to impress him and get free candy. It works every time.
Luke MuscatChief Creative Officer
About as far off from your expectations of a world-class designer as you could get, Luke found the uncanny skills to create and design both Fruit Ninja and Monster Dash, all while wearing board shorts and no shoes.
Good instincts and natural talent help Luke lead his team to victory, poor dress sense gets him turned away from staff Christmas parties.